<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - materials - texture filtering</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #aaa;
				font-family:Monospace;
				font-size:13px;
				text-align:center;

				background-color: #000;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;
				z-index:100;
			}

			.lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em }
			#lbl_left { text-align:left; left:0px }
			#lbl_right { text-align:left; right:0px }

			.g { color:#aaa }
			.c { color:#fa0 }

			a { color:red }

		</style>
	</head>

	<body>


		<div id="lbl_left" class="lbl">
		Floor <span class="g">(128x128)</span><br/>
		mag: <span class="c">Linear</span><br/>
		min: <span class="c">LinearMipMapLinear</span><br/>
		<br/>
		Painting <span class="g">(748x600)</span><br/>
		mag: <span class="c">Linear</span><br/>
		min: <span class="c">Linear</span>
		</div>

		<div id="lbl_right" class="lbl">
		Floor <br/>
		mag: <span class="c">Nearest</span><br/>
		min: <span class="c">Nearest</span><br/>
		<br/>
		Painting <br/>
		mag: <span class="c">Nearest</span><br/>
		min: <span class="c">Nearest</span>
		</div>

		<script src="../js/three.js"></script>

		<script src="../js/Detector.js"></script>
		<script src="../js/stats.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var SCREEN_WIDTH = window.innerWidth;
			var SCREEN_HEIGHT = window.innerHeight;

			var container,stats;

			var camera, scene, scene2, renderer;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			init();
			animate();


			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 5000 );
				camera.position.z = 1500;
				camera.position.y = 1000;

				scene = new THREE.Scene();
				scene.fog = new THREE.Fog( 0x00FF00, 1500, 4000 );

				scene2 = new THREE.Scene();
				scene2.fog = scene.fog;

				// GROUND

				var imageCanvas = document.createElement( "canvas" ),
				context = imageCanvas.getContext( "2d" );

				imageCanvas.width = imageCanvas.height = 128;

				context.fillStyle = "#444";
				context.fillRect( 0, 0, 128, 128 );

				context.fillStyle = "#fff";
				context.fillRect( 0, 0, 64, 64);
				context.fillRect( 64, 64, 64, 64 );

				var textureCanvas = new THREE.Texture( imageCanvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping );
					materialCanvas = new THREE.MeshBasicMaterial( { map: textureCanvas } );

				textureCanvas.needsUpdate = true;
				textureCanvas.repeat.set( 1000, 1000 );

				var textureCanvas2 = new THREE.Texture( imageCanvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping, THREE.NearestFilter, THREE.NearestFilter );
					materialCanvas2 = new THREE.MeshBasicMaterial( { color: 0xffccaa, map: textureCanvas2 } );

				textureCanvas2.needsUpdate = true;
				textureCanvas2.repeat.set( 1000, 1000 );

				var geometry = new THREE.PlaneGeometry( 100, 100 );

				var meshCanvas = new THREE.Mesh( geometry, materialCanvas );
				meshCanvas.rotation.x = - Math.PI / 2;
				meshCanvas.scale.set( 1000, 1000, 1000 );

				var meshCanvas2 = new THREE.Mesh( geometry, materialCanvas2 );
				meshCanvas2.rotation.x = - Math.PI / 2;
				meshCanvas2.scale.set( 1000, 1000, 1000 );


				// PAINTING

				var callbackPainting = function() {

					var image = texturePainting.image;

					texturePainting2.image = image;
					texturePainting2.needsUpdate = true;

					scene.add( meshCanvas );
					scene2.add( meshCanvas2 );

					var geometry = new THREE.PlaneGeometry( 100, 100 );
					var mesh = new THREE.Mesh( geometry, materialPainting );
					var mesh2 = new THREE.Mesh( geometry, materialPainting2 );

					addPainting( scene, mesh );
					addPainting( scene2, mesh2 );

					function addPainting( zscene, zmesh ) {

						zmesh.scale.x = image.width / 100;
						zmesh.scale.y = image.height / 100;

						zscene.add( zmesh );

						var meshFrame = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 5 } )  );
						meshFrame.scale.x = 1.1 * image.width / 100;
						meshFrame.scale.y = 1.1 * image.height / 100;

						zscene.add( meshFrame );

						var meshShadow = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.75, transparent: true } )  );
						meshShadow.position.y = - 1.1 * image.height/2;
						meshShadow.position.z = - 1.1 * image.height/2;
						meshShadow.rotation.x = - Math.PI / 2;
						meshShadow.scale.x = 1.1 * image.width / 100;
						meshShadow.scale.y = 1.1 * image.height / 100;
						zscene.add( meshShadow );

						var floorHeight = - 1.117 * image.height/2;
						meshCanvas.position.y = meshCanvas2.position.y = floorHeight;

					}


				};

				var texturePainting = THREE.ImageUtils.loadTexture( "textures/4.jpg", THREE.UVMapping, callbackPainting ),
					texturePainting2 = new THREE.Texture(),
					materialPainting = new THREE.MeshBasicMaterial( { color: 0xffffff, map: texturePainting } ),
					materialPainting2 = new THREE.MeshBasicMaterial( { color: 0xffccaa, map: texturePainting2 } );

				texturePainting2.minFilter = texturePainting2.magFilter = THREE.NearestFilter;
				texturePainting.minFilter = texturePainting.magFilter = THREE.LinearFilter;


				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
				renderer.setClearColor( scene.fog.color, 1 );
				renderer.autoClear = false;

				renderer.domElement.style.position = "relative";
				container.appendChild( renderer.domElement );

				stats = new Stats();
				stats.domElement.style.position = 'absolute';
				stats.domElement.style.top = '0px';
				stats.domElement.style.zIndex = 100;
				//container.appendChild( stats.domElement );

				document.addEventListener( 'mousemove', onDocumentMouseMove, false );

			}


			function onDocumentMouseMove(event) {

				mouseX = ( event.clientX - windowHalfX );
				mouseY = ( event.clientY - windowHalfY );

			}


			function animate() {

				requestAnimationFrame( animate );

				render();
				stats.update();

			}

			function render() {

				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y += ( - ( mouseY - 200) - camera.position.y ) * .05;

				camera.lookAt( scene.position );

				renderer.enableScissorTest( false );
				renderer.clear();
				renderer.enableScissorTest( true );

				//renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
				renderer.setScissor( 0, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT );
				renderer.render( scene, camera );


				//renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
				renderer.setScissor( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT  );
				renderer.render( scene2, camera );


			}

		</script>

	</body>
</html>
